They Can't All Be Batreps: Learning Lessons & Making The Most Out Of "Bad" Plays
Note: I first started typing this up in early May, but life got very hectic for us between family, work, and training. We managed to get a few games in over the last month, but I've struggled to find time to write. Once things slowed down, I fought with the "how to I get back into this after dropping the ball..." mental fog / bs, but finally made myself sit down and finish writing this out. Sorry that's it's not my normal batrep, but as the title says....they can't all be batreps...and this was a fun exploration for me. I record a static-cam video of all of our plays of Brawlmachine & Company Of Iron, as well as taking plenty of photos. The goal is to have plenty of games backlogged for my batreps. Unfortunately, not all plays are worthy of a batrep. Every now and then, a game will have a wild swing early on in round 2 or 3 because one of us made a drastic tactical mistake; making for an abrupt, early, anti-climatic end. And once in a blue moon, we'll